└── Zhan Guo Si Chuan Sheng (C&E) (Unl).nes └── San Guo Zhi 4 - Chi Bi Feng Yun (Ch). └── Meikyuu Jiin Dababa (FDS Conversion) (Unl). ├── Falsion (FDS Conversion, Whirlwind Manu) (Unl). ├── Bubble Bobble (FDS Conversion, Kaiser Hacked) (Unl). └── Nintendo World Championships 1990 (U). ├── Nintendo World Championships 1990 (U). ├── Chiu Keung Juen Sek Wong Gam Ka 4-in-1. ├── Jetsons, The - Cogswell's Caper! (J). ├── Super New Year Cart 15-in-1 (Hummer Team) (Unl). Here are the No-Intro games not supported yet: └── Time Diver - Avenger (Asia) (En) (Unl).nes └── Magic Jewelry 2 (Asia) (Ja) (Unl).nes ├── Mei Guo Fu Hao - American Man (Asia) (Unl).nes └── Zhi Li Xiao Zhuang Yuan (Asia) (Unl).nes ├── Game Master Kid (Unknown) (Proto) (RAM) (Unl).bin └── Zhan Guo Si Chuan Sheng (Asia) (Nei-Hu) (Unl).nes ├── Xiao Ma Li (Asia) (Idea-Tek) (Unl).nes ├── Puzzle (Asia) (En) (Idea-Tek) (Unl).nes
├── F-15 City War (Asia) (En) (Idea-Tek) (Unl).nes └── Mahjong Block (Asia) (Idea-Tek) (Unl).nes └── SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (Rev 1).nes ├── Magical Taruruuto-kun - Fantastic World!! (Japan).nes └── Magical Mathematics (Asia) (Ja) (NTSC) (Unl).nes └── Wei Lai Xiao Zi (Asia) (Ja) (Unl).nes ├── Venice Beach Volleyball (Asia) (Ja) (TXC) (Unl).nes ├── Rad Racket - Deluxe Tennis II (Asia) (En) (Unl).nes ├── Mahjong Trap - Si Cuan Ma Que (Asia) (Ja) (Unl).nes └── Zhan Guo Si Chuan Sheng (Asia) (C&E) (Unl).nes
├── Creatom (Spain) (Gluk Video) (Unl).nes └── Nintendo World Championships 1990 (USA) (Competition Cart).nes + Tetris + Nintendo World Cup (Europe) (Rev A).nes Applied to the latest No-Intro set (), here are the newly supported games: The results of the script seem correct (I checked the results for a dozen ROMs).
# (first go to the unzipped latest No-Intro set) for ROM in *.nes *.bin do unset MAPPER_HEX MAPPER_DEC The first halves are 9 and 4, so the hexadecimal # value of the mapper is 49 (73 in the decimal system). # For example, in Salamander (Japan), bytes 7 and 8 hexadecimal # values are 91 and 40. The first hexadecimal digit of the mapper is the # first half of the 6th byte, and the second hexadecimal digit of the # mapper is the first half of the 7th byte. # SOURCES: # The hexadecimal value of the mapper is contained in the 6th and 7th # bytes of the ROM (zero-based, so in practice we are looking at # bytes 7 and 8).